Wednesday, 30 April 2014

Electronic Voting Machine (EVM) work

Electronic Voting Machine


Voting machines are the total combination of mechanical, electromechanical, or electronic equipment (including software, firmware, and documentation required to program control, and support equipment), that is used to define ballots; to cast and count votes; to report or display election results; and to maintain and produce any audit trail information. The first voting machines were mechanical but it is increasingly more common to use electronic voting machines.

A voting system includes the practices and associated documentation used to identify system components and versions of such components; to test the system during its development and maintenance; to maintain records of system errors or defects; to determine specific changes made after initial certification; and to make available any materials to the voter (such as notices, instructions, forms, or paper ballots).



Traditionally, a voting machine has been defined by the mechanism the system uses to cast votes and further categorized by the location where the system tabulates the votes.

Voting machines have different levels of usability, security, efficiency and accuracy. Certain systems may be more or less accessible to all voters, or not accessible to those voters with certain types of disabilities. They can also have an effect on the public's ability to oversee elections.We are in the midst of the 2014 Lok Sabha elections, and Mumbaikars are gearing up to cast their votes tomorrow. For many this would be a new experience. These first time voters must have surely heard of the Electronic Voting Machines or EVMs at the voting booths, but having not seen it before, we tell you how they work.

The machine essentially includes a control unit and a balloting unit, both connected via a five meter cable. These machines can be powered by a six volt alkaline battery, which means they can easily be used in rural areas where there is no electricity.


A voter has to simply press a button on the side of a candidate’s party image to cast his or her vote. A machine can only accept five votes in a minute, and after each vote, the machine locks itself and can only be unlocked using a new ballot number. The polling booth is always presided by a government officer in charge of the controlling unit of the EVM. The officer is the one in charge of unlocking the machine to accept another ballot. This system is tamper-proof and a person won’t be able to cast more than one vote.

One machine is able to accept up to 3,840 votes, and cater to 16 candidates each. So with four EVMs at a polling booth, these machines can cater to 64 candidates in one constituency. If there is a constituency, where there are more than 64 candidates, the polling booth has to fall back on the traditional paper ballots.



An EVM has more than one advantage over paper ballots. It is tamper-proof, illiterate people find it easier to press a button than putting a stamp on a paper and finally the vote counting takes only two to three hours as compared to 30-40 hours using the traditional method.

Monday, 28 April 2014

The future of internet is wireless

The future of internet is wireless

The internet may feel like it's everywhere, but large pockets of sky, swathes of land and most of the oceans are still beyond a signal's reach. Three decades after the first cellphone went on sale — the $4,000 Motorola DynaTAC 8000X "Brick" — half the world remains unconnected. For some it costs too much, but up to a fifth of the population, or some 1.4 billion people, live where "the basic network infrastructure has yet to be built," according to a Facebook white paper last month. 


Even these figures, says Kurtis Heimerl, whose Berkeley-based start-up Endaga has helped build one of the world's smallest telecoms networks in an eastern Indonesian village, ignore the many people who have a cellphone but have to travel hours to make a call or send a message. "Everyone in our community has a phone and a SIM card," he says. "But they're not covered."

Heimerl reckons up to 2 billion people live most of their lives without easy access to cellular coverage. "It's not getting better at the dramatic rate you think." The challenge is to find a way to connect those people, at an attractive cost. And then there's the frontier beyond that: The oceans. Improving the range and speed of communications beneath the seas that cover more than two-thirds of the planet is a must for environmental monitoring —climate recording, pollution control, predicting natural disasters like tsunami, monitoring oil and gas fields, and protecting harbors. 



There is also interest from oceanographers looking to map the sea bed, marine biologists, deep-sea archaeologists and those hunting for natural resources, or even searching for lost vessels or aircraft. Canadian miner Nautilus Minerals Inc said last week it came to an agreement with Papua New Guinea, allowing it to start work on the world's first undersea metal mining project, digging for copper, gold and silver 1,500 meters (4,921 feet) beneath the Bismark Sea.

And there's politics: China recently joined other major powers in deep-sea exploration, partly driven by a need to exploit oil, gas and mineral reserves. This year, Beijing plans to sink a 6-person 'workstation' to the sea bed, a potential precursor to a deep-sea 'space station' which, researchers say, could be inhabited. "Our ability to communicate in water is limited," says Jay Nagarajan, whose Singapore start-up Subnero builds underwater modems. "It's a blue ocean space - if you'll forgive the expression."

 


Balloons, drones, satellites Back on land, the challenge is being taken up by a range of players — from high-minded academics wanting to help lift rural populations out of poverty to internet giants keen to add them to their social networks.

Google, for example, is buying Titan Aerospace, a maker of drones that can stay airborne for years, while Facebook has bought UK-based drone maker Ascenta. CEO Mark Zuckerburg has said Facebook is working on drones and satellites to help bring the internet to the nearly two thirds of the world that doesn't yet have it. As part of its Project Loon, Google last year launched a balloon 20km (12.4 miles) into the skies above New Zealand, providing wireless speeds of up to 3G quality to an area twice the size of New York City. But these are experimental technologies, unlikely to be commercially viable for a decade, says Christian Patouraux, CEO of another Singapore start-up, Kacific. Its solution is a satellite network that aims to bring affordable internet to 40 million people in the so-called 'Blue Continent' — from eastern Indonesia to the Pacific islands.

 

A mix of technologies will prevail, says Patouraux — from fiber optic cables, 3G and LTE mobile technologies to satellites like his HTS Ku-band, which he hopes to launch by end-2016. "No single technology will ever solve everything," he said. Indeed, satellite technology — the main method of connectivity until submarine cables became faster and cheaper — is enjoying a comeback. While Kacific, O3b and others aim at hard-to-reach markets, satellite internet is having success even in some developed markets. Last year, ViaSat topped a benchmarking study of broadband speeds by the US Federal Communications Commission.

And today's airline passengers increasingly expect to be able to go online while flying, with around 40% of US jetliners now offering some Wi-Fi. The number of commercial planes worldwide with wireless internet or cellphone service, or both, will triple in the next decade, says research firm IHS.
  

Densely populated Singapore is experimenting with so-called 'white space', using those parts of the wireless spectrum previously set aside for television signals. This year, it has quietly started offering what it calls SuperWifi to deliver wireless signals over 5km or more to beaches and tourist spots. This is not just a first-world solution. Endaga"s Heimerl is working with co-founder Shaddi Hasan to use parts of the GSM spectrum to build his village-level telco in the hills of Papua.

That means an ordinary GSM cellphone can connect without any tweaks or hardware. Users can phone anyone on the same network and send SMS messages to the outside world through a deal with a Swedish operator. Such communities, says Heimerl, will have to come up with such solutions because major telecoms firms just aren't interested. "The problem is that these communities are small," says Heimerl, "and even with the price of hardware falling the carriers would rather install 4G in cities than equipment in these communities." The notion of breaking free of telecoms companies isn't just a pipe dream.
  

Part of the answer lies in mesh networks, where devices themselves serve as nodes connecting users — not unlike a trucker's CB radio, says Paul Gardner —Stephen, Rural, Remote & Humanitarian Telecommunications Fellow at Flinders University in South Australia. Gardner-Stephen has developed a mesh technology called Serval that has been used by activists lobbying against the demolition of slums in Nigeria, and is being tested by the New Zealand Red Cross.

Mesh networks aren't necessarily small, rural and poor: Athens, Berlin and Vienna have them, too. And Google Chairman Eric Schmidt has called them "the most essential form of digital communication and the cheapest to deploy." Even without a balloon and Google's heft, mesh networks offer a bright future, says Gardner-Stephen. If handset makers were to open up their chips to tweaks so their radios could communicate over long distances, it would be possible to relay messages more than a kilometer.

In any case, he says, the internet is no longer about instantaneous communication. As long as we know our data will arrive at some point, the possibilities open up to thinking of our devices more as data couriers, storing messages on behalf of one community until they are carried by a villager to another node they can connect to, passing those messages on several times a day. It's not our present vision of a network where messages are transmitted in an instant, but more like a digital postal service, which might well be enough for some.

"Is the Internet going to be what it looks like today? The answer is no," said Gardner-Stephen.
  

Pistol shrimps
As the internet changes, so will its boundaries.
As more devices communicate with other devices — Cisco Systems Inc estimates there will be 2 billion such connections by 2018 — so is interest increasing in connecting those harder-to-reach devices, including those underwater, that are beyond the reach of satellites, balloons and base stations.

Using the same overground wireless methods for underwater communications isn't possible, because light travels badly in water. Although technologies have improved greatly in recent years, underwater modems still rely on acoustic technologies that limit speeds to a fraction of what we're now used to.
  

That's partly because there are no agreed standards, says Subnero's Nagarajan, who likens it to the early days of the internet. Subnero offers underwater modems that look like small torpedoes which, he says, can incorporate competing standards and allow users to configure them. This is a significant plus, says Mandar Chitre, an academic from the National University of Singapore, who said that off-the-shelf modems don't work in the region's shallow waters.

The problem: A crackling noise that sailors have variously attributed to rolling pebbles, surf, volcanoes, and, according to a US submarine commander off Indonesia in 1942, the Japanese navy dropping some "newfangled gadget" into the water. The actual culprit has since been identified — the so-called pistol shrimp, whose oversized claw snaps a bubble of hot air at its prey. Only recently has Chitre been able to filter out the shrimp's noise from the sonic pulses an underwater modem sends. His technology is now licensed to Subnero. 


There are still problems speeding up transmission and filtering out noise, he says. But the world is opening up to the idea that to understand the ocean means deploying permanent sensors and modems to communicate their data to shore. And laying submarine cables would cost too much. "The only way to do this is if you have communications technology. You can't be wiring the whole ocean," he told Reuters. "It's got to be wireless."

Monday, 21 April 2014

Nokia phone division to be renamed Microsoft Mobile

  Nokia phone division to be renamed Microsoft Mobile

Ahead of the closure of Nokia-Microsoft deal before the end of April, a leaked letter in Finland shows that Nokia Oyj will be soon renamed as Microsoft Mobile Oy.

According to a report on wmpoweruser.com, a website that tracks developments related to Windows Phone, in a letter Nokia has told its sellers in Finland that the deal with Microsoft will close soon. Both Microsoft and Nokia had said in March that the deal would close by the end of April.


"Please note that upon the close of the transaction between Microsoft and Nokia, the name of Nokia Corporation/Nokia Oyj will change to Microsoft Mobile Oy. Microsoft Mobile Oy is the legal entity name that should be used for VAT IDs and for the issuance of invoices," the company reportedly said in the leaked letter.

Oyj is a Finnish abbreviation for a "public stock company" while the Oy is a term for a "corporation".


The closure of the deal doesn't really mean the end of Nokia. Instead, it means an end to Nokia as the world knows it. Microsoft is buying Nokia's mobile phones division, including the teams that make feature phones. But it is not buying the divisions that are responsible for network equipment business and Here maps. The company left behind by Microsoft will also keep rights to its name Nokia though Microsoft has bought the licence to use the Nokia brand name for 10 years as part of its $7.2 billion deal.



Additionally, Microsoft has bought rights to use Lumia and Asha brand names. As part of the deal, Nokia has also agreed to not make a smartphone or phone using Nokia brand before the end of 2015.

While the name Nokia will be replaced by Microsoft Mobile in the coming days in Finland — and possibly in other countries — not much will change for Nokia's business partners in the immediate future.


"Under the terms of the sale, Microsoft will assume all rights, benefits and obligations of the Nokia Devices and Services business, including Nokia's agreements with suppliers, customers and partners which pertain to the Devices and Services business. Therefore, the purpose of this letter is to update you that the current terms and conditions that you have with the Devices and Services business will not change," Nokia notes in the leaked letter.

Originally, Nokia's deal with Microsoft was supposed to close before the end of March. But the regulatory approval from Chinese authorities was received just several days ago. Nokia's problems with Indian tax authorities over the manufacturing plant in Chennai have also reportedly delayed the deal. But there are reports that Nokia and Microsoft may agree to leave the Chennai plant out the deal in a bid to wrap up the sale before the end of April.


Saturday, 19 April 2014

Amazon smartphone: 5 likely features

A report this week in The Wall Street Journal that Amazon is planning to release a smartphone has prompted industry analysts and technology blogs to muse about what the device might offer.


Amazon hasn't confirmed that it has plans for a smartphone. Introducing such a device would be tough in a crowded market dominated by Apple and Samsung. Even so, innovations like the Kindle Fire and Prime membership program demonstrate that the online retailing giant has a knack for using its massive size and marketing budget to capitalize on gaps in the marketplace.

Some unconfirmed reports say the phone could have a 3D interface and multiple front-facing cameras. Here's a look at five features technology experts believe Amazon might include on its smartphone.

3D shopping
A 3D interface doesn't require special glasses could have a lot of uses. For example, when you're shopping online, you could pull up a 3D image of sneakers or a jacket and see all of the features easier, suggests Bill Menezes, principal research analyst at Gartner. Another possibility: you could scan your living room to make a 3D rendering. Then, when you're out furniture shopping, take a picture and digitally insert the product into the rendering to see if it fits.
"You could see 'Oh that's how that purple couch looks in the bedroom, I think I'll buy it,' and you avoid buyer's remorse," says Ramon Llamas, research manager of research firm IDC's mobile phones team.

Enhanced games
Amazon is rapidly expanding into the gaming arena with its Amazon Game Studio and video game offerings on its new streaming device, Amazon Fire TV.
"A phone could be a way to help them potentially push more on the game front," says CRT Capital analyst Neil Doshi.
The phone's purported 3D interface could be a way to offer a more robust gaming experience.

Seamless grocery shopping
Amazon has been testing a Wi-Fi wand called Amazon Dash that simplifies barcode scanning. Such capabilities could be included in the Amazon phone to improve on current barcode scanning apps. Combine that with Amazon's same-day grocery service Amazon Fresh, currently in testing in Seattle, Los Angeles and San Francisco, and grocery shopping could be drastically simplified. Rather than dragging a shopping cart through aisles -or even scrolling through a list of products online- a quick wave of the phone in your pantry could have all your groceries at your doorstep within hours.
"It's an opportunity to continue to tie users into the Amazon ecosystem," Doshi says.

Free streaming video
IDC's Llamas suggests one of the phone's selling points could be a free ad-supported version of Amazon's current instant Video service, which is included in the $99-per-year Prime membership. The hypothetical service could be viewed on the phone, a Kindle or on Amazon's Fire TV but not elsewhere like Xbox or Roku, he says, which could be a selling point for the phone.



Competitive pricing
Menezes at Gartner speculates that the phone could be offered on different price tiers. One tier could be a one-time payment for the phone that offers Amazon's apps and services but a limited number of other features. A higher price tier could feature a monthly bill and a phone with more bells and whistles.

It's difficult to be competitive on price in the cutthroat phone market. But as Amazon has shown with its tablets, the company is willing to deliver high-quality hardware at a loss in order to undercut competitors like Apple and put its devices in the hands of people who will use them to buy Amazon's goods and services.

Friday, 18 April 2014

Twitter buys social data

Twitter buys social data provider Gnip

Twitter Inc said it bought social data provider Gnip to provide enhanced data analytics capabilities to its business customers.Twitter did not disclose the price it paid for Gnip.
"Together we plan to offer more sophisticated data sets and better data enrichments, so that even more developers and businesses big and small around the world can drive innovation using the unique content that is shared on Twitter," the microblogging company said in a blog.


Founded in 2008, Gnip has a four-year-old partnership with Twitter and helps companies analyze data across every public tweet.
Gnip also has partnerships with other social media companies such as Tumblr, WordPress, Foursquare, Disqus, IntenseDebate, StockTwits and GetGlue.
Twitter's shares were little changed at $41.02 in late morning trading on the New York Stock Exchange.



Twitter broadens advertising reach through app-install ads

Twitter Inc took a significant step Thursday towards broaden its advertising business by offering mobile ads urging people to install apps on its social network as well as through MoPub, the mobile-advertising network it acquired last year.
As the mobile app economy grows, app developers have been willing to pay increasing amounts to advertise on major sites like Facebook to boost their app downloads.


Twitter said Thursday it could reach 1 billion unique mobile devices through its MoPub network, which places ads inside of hundreds of apps. Twitter, which acquired MoPub last year for roughly $350 million, reaches a more limited audience of 240 million users through its own Twitter.com Web site and mobile apps.


Twitter said it would allow developers to target their so-called app-install ads on Twitter, based on user interests. For example, a game publisher could promote its mobile games to Twitter users who have been identified as gamers.


Facebook Inc Chief Executive Mark Zuckerberg has in the past repeatedly identified app-install ads as a significant source of revenue for the world's No. 1 social network, although Facebook has never disclosed the precise amount in its financial results.